Riftspinner Expanded Systems
Abilities, evolutions, heat, events and the Daily Rift, with the real numbers.
PLAY FREE IN YOUR BROWSERBuild 20261036 adds a lot to Riftspinner without changing how a basic run feels. This guide covers every new system with the real numbers from the game: level-up rerolls, tag sets, weapon evolutions, rig abilities and drones, wave events, rift tyrants, cursed caches, the black market, heat levels, mutators, the Daily Rift, challenge codes, the collection and the app features. Nothing here is required. A plain run works exactly as before, and the new layers are there when you want a harder or deeper game.
Level-ups: rerolls, banishes and tags
Each level-up still offers four cards. You now start every run with 2 rerolls and 1 banish. A reroll replaces the four cards with a fresh set (press R on the level-up screen, or tap the button). A banish removes one card from the pool for the rest of the run, which is how you stop a card you never want from showing up again (press B, then pick the card). Cursed deals, the black market and some cache prizes give you more of both.
Cards, weapons, armour and relics now carry tags: Electric, Venom, Blast, Pierce, Vital, Crit, Swift. When you hold two or four sources of the same tag you earn a set bonus. The status screen lists the sets you have started and your count in each.
| Set | 2 sources | 4 sources |
|---|---|---|
| Electric | +1 chain jump | +25% shock damage taken, +30 chain reach |
| Venom | +1 venom level | +2 venom levels, +10% damage |
| Blast | +12% splash | +20% splash, +10% damage |
| Pierce | +1 pierce | +1 pierce, +12% damage |
| Vital | +1.2 regen per second | +1.5 regen, +2% lifesteal |
| Crit | +6% crit chance | +4% crit chance, +25% crit damage |
| Swift | +8% fire rate | +8% move speed, +10% dash recharge |
Weapon evolutions
Every weapon style has one evolution. When your build has enough sources of the evolution's tag (three, for every evolution), an EVOLVE card joins your next level-up. Taking it transforms your equipped weapon of that style into its evolved form, keeps its affixes and adds the bonus below. A weapon can evolve once.
| Evolved weapon | From | Needs | Bonus |
|---|---|---|---|
| Executor Carbine | Carbine | 3+ Crit sources | +35% damage, +8% crit chance, +1 pierce. |
| Hailstorm Needle | Needle | 3+ Swift sources | +45% fire rate and fires 2 needles a shot. |
| Worldbreaker Jack | Jack | 3+ Blast sources | +4 pellets, +25% splash and +10% damage. |
| Rail Lance | Lance | 3+ Pierce sources | +50% damage and +4 pierce. |
| Plague Quill | Quill | 3+ Venom sources | +25% damage, +2 venom levels, and every hit arcs to 1 neighbour. |
| Rift Spear | Awl | 3+ Pierce sources | +30% damage and +5 pierce. |
| Reaper Choir | Choir | 3+ Crit sources | +2 shots per volley and +15% execute. |
| Sunder Cannon | Cannon | 3+ Blast sources | +35% damage, +40% splash, +20% fire rate. |
| Hunger Thorn | Seeker | 3+ Vital sources | +50% homing, +4% lifesteal, +20% damage. |
| Tesla Coil | Arc | 3+ Electric sources | +3 chain jumps, +60 chain reach, +30% damage, +20% fire rate. |
| Tempest Rod | Storm | 3+ Electric sources | +4 chain jumps and +35% damage. |
| Singularity Orb | Orb | 3+ Electric sources | +2 chain jumps, +50% damage, a faster pulse and a longer life. |
| Fault Maul | Slam | 3+ Vital sources | +40% damage, +15% reach, +25% knockback. |
| Harvest Scythe | Sweep | 3+ Vital sources | +35% damage, +15% reach, +3% lifesteal. |
| Cyclone Blades | Whirl | 3+ Swift sources | +40% damage, +30% reach, a 4th blade. |
Behaviour cards and rig perks
Behaviour cards change how you play rather than adding a number. An example is Last Stand: once per run a killing blow restores 45% health, protects you for 3 seconds and blasts nearby hosts. Others react to kills, dashes and shocks. They appear in the normal level-up pool, and some are locked until you meet a condition, shown in the collection screen. Each rig also has two perk cards of its own that only that rig can be offered:
| Rig | Perk | Effect |
|---|---|---|
| Issue Warden | ISSUE DRILL | +10% damage and +7% crit chance. |
| Issue Warden | SQUARE PLATE | +20 max HP and +4% damage soak. |
| Needler | THREAD COUNT | +12% fire rate and +20 magnet. |
| Needler | SEWING NEEDLES | +1 pierce and +6% crit chance. |
| Lens | LONGER STAKE | +1 pierce and +10% damage. |
| Lens | REFRACTION | +8% crit chance and +25% crit damage. |
| Gland | BLOATED SACS | Venom gains a stack: stronger and longer. |
| Gland | CORROSIVE DRIP | +8% execute and a venom stack. |
| Jackal | WIDER BREACH | +1 pellet and +10% splash. |
| Jackal | SHRAPNEL | +16% splash and +8% damage. |
| Afterimage | GHOST TWIN | Dash recharges 25% faster, +1 pierce. |
| Afterimage | SLIPSTREAM | +6% move speed and +10% fire rate. |
| Cantor | HALO TUNE | +10% execute and +6 luck. |
| Cantor | CHOIR ECHO | +1 shot per volley. |
| Hollow | HEAVY DRUM | +12% damage and +12% splash. |
| Hollow | RECOIL BRAKE | +6% move speed and +8% fire rate. |
| Seeker | HUNGRY EYE | +2% lifesteal and +6% damage. |
| Seeker | DRINKER | Heal 1 HP per kill and regenerate 0.5 HP per second. |
| Bulwark | PLATE UP | +24 max HP and +5% damage soak. |
| Bulwark | SEISMIC | +14% damage and +8% fire rate. |
| Harrow | KEENER BLADE | +10% fire rate and +2% lifesteal. |
| Harrow | REAPER'S TALLY | Heal 1 HP per kill and +8% damage. |
| Gyre | WIDE ORBIT | +10% damage and +20 magnet. |
| Gyre | BLADE FEAST | +12% fire rate and +1.5% lifesteal. |
Rig abilities
Every rig has an active ability on R (or the ABILITY button on touch, and a gamepad button). It starts with a 10 second cooldown at the beginning of the run. After that the base cooldown is shown below, and kills recharge it: a little for fodder, a lot for elites and bosses. A mutation card makes it recharge faster.
| Rig | Ability | Cooldown | What it does |
|---|---|---|---|
| Issue Warden | OVERDRIVE | 28 s | 6 seconds of Kinetic Fury and Stride. |
| Needler | NEEDLE STORM | 22 s | Fires a ring of 28 needles that pierce. |
| Lens | LANCE BEAM | 24 s | A beam through everything in front of you for 7x damage. |
| Gland | PLAGUE BLOOM | 26 s | A venom burst: damage and three venom stacks on everything near. |
| Jackal | BREACH CHARGE | 28 s | A huge blast: 5x damage, heavy knockback, short stun. |
| Afterimage | PHASE SHIFT | 22 s | 2.5 seconds untouchable, fast, and dealing damage as you pass. |
| Cantor | HYMN OF ENDS | 30 s | Heals 30% of your health, empowers executes for 7 seconds and sings the near hosts down. |
| Hollow | SHELLFALL | 30 s | Nine shells land on the toughest hosts nearby. |
| Seeker | BLOOD TITHE | 26 s | Drains everything near you and heals you for half the damage. |
| Bulwark | QUAKE | 28 s | A shockwave: 4x damage, 1.6 second stun, and 3 seconds of Ward. |
| Harrow | CYCLONE | 24 s | 3 seconds of whirling blades around you that feed you. |
| Gyre | BLADE STORM | 24 s | 4 seconds of a huge, fast blade ring. |
| Jumper | RIFT PULSE | 22 s | A shock pulse: stuns and shocks everything near, with a moment of safety. |
Drone cards add companions for the rest of the run: an Attack drone circles you and shoots the nearest host, a Medic drone heals you every few seconds, a Guard drone shoots hostile bolts out of the air, and Drone Tuning makes all of them fire 25% faster and hit 25% harder.
Wave events
From wave 5 there is a 26% chance that a wave comes with an event, and boss waves never do. The CHAOS mutator makes it every wave from wave 2. Each event also has an earliest wave, so only some of them can appear early. An announcement, an edge-of-screen pointer and a banner on the HUD tell you what is happening.
| Event | What happens | Earliest wave |
|---|---|---|
| SWARM SURGE | A tide of skitters and motes pours in. They are fragile and pay extra experience. | Wave 4+ |
| BLOOD MOON | Hosts run 20% faster this wave. Ash drops double and experience is up 50%. | Wave 5+ |
| ELITE HUNT | Three extra elites stalk this wave. Each one drops a guaranteed rare or better item. | Wave 6+ |
| SUPPLY DROP | Crates and power-ups drop around you right now. Grab them before the wave closes in. | Wave 3+ |
| STORM FRONT | Rift strikes fall three times as often this wave. Ash drops are up 50%. | Wave 4+ |
Rift tyrants
At waves 25, 50 and 75 a rift tyrant arrives. It is a boss with 1.6 times the normal health, a larger body and 20% more damage. At half health it enters a second phase, changes shape and calls in 8 adds. It always drops a legendary item that is never auto-scrapped, but like all loot it crumbles if you leave it for two waves. Defeating tyrants counts towards the Tyrantslayer and Throne Breaker achievements and unlocks the Bone White body colour.
Map hazards
Rift strikes mark the ground with a warning and then hit it, so keep moving. On Rift II, sticky mires slow you inside them. The Storm Front event triples strike frequency, and heat 7 adds 60% more.
Cursed caches and the black market
From wave 4 a cursed cache can appear (about a one in three chance per wave, with a cooldown). Walk up and press the inspect key to see a prize and its price. Accepting stacks a curse; each curse can stack up to three times.
| Cache prize | What you get |
|---|---|
| LEGENDARY ARM | A legendary weapon for your rig drops at your feet. |
| EPIC RELIC | An epic relic drops at your feet. |
| EPIC PLATE | An epic armour piece drops at your feet. |
| TWO LEVELS | You gain two level-ups right now. |
| ASH HOARD | A pile of ash: 250 plus 25 per wave. |
| RENEWAL | Full health and +20 maximum health. |
| LOADED DRAFT | +3 rerolls and +2 banishes for level-ups. |
| Curse | Price |
|---|---|
| FRAGILE | -20% maximum health |
| HUNGRY | hosts have 12% more health |
| HEAVY | -8% move speed |
| THIN | -10% ash from kills |
| LOUD | hosts move 10% faster |
Every fifth wave a black market opens between waves. It sells a field repair, a loaded draft (+2 rerolls and +1 banish), a salvage crate (a rare or better item, 20% epic), a signal boost (an instant level-up) and a back-alley deal (an epic item at half price that carries a curse). Prices rise with the wave and are paid from your banked ash, so the market is where long-term savings turn into a stronger run.
Heat levels
Heat is a stack of difficulty rules. Each level includes every level below it, and each adds 12% ash and experience. You start with heat 0, and unlock the next heat by reaching wave 20 on your highest unlocked heat. Players who already reached wave 15, 30 or 50 in an earlier build begin with heat 1, 2 or 3 unlocked.
| Level | New rule | Reward |
|---|---|---|
| Heat 1 | Hosts have 12% more health. | +12% ash and experience |
| Heat 2 | Hosts hit 10% harder. | +24% ash and experience |
| Heat 3 | Healing is 20% weaker (regeneration and lifesteal). | +36% ash and experience |
| Heat 4 | One extra elite every wave. | +48% ash and experience |
| Heat 5 | Hosts move 10% faster. | +60% ash and experience |
| Heat 6 | Monarch waves bring 6 more escorts. | +72% ash and experience |
| Heat 7 | Hazards strike 60% more often, and one more elite. | +84% ash and experience |
| Heat 8 | You have 15% less maximum health. | +96% ash and experience |
Mutators
You can pick up to two mutators in Run Setup. Each one multiplies the ash and experience you earn, and the values multiply together.
| Mutator | Effect | Reward |
|---|---|---|
| GLASS CANNON | You deal 50% more damage and have 40% less health. | x1.20 |
| HORDE | 50% more hosts per wave and a higher host cap, but each has 15% less health. | x1.25 |
| NO REST | No Marrow Stims drop, and regeneration and lifesteal are halved. | x1.30 |
| FAST AND LOUD | Hosts move 25% faster. So do you, by 12%. | x1.15 |
| ELITE TIDE | Two extra elites every wave. | x1.25 |
| DARK RIFT | You can only see a small circle around you. | x1.15 |
| ONE GUN | You can carry only one weapon. +25% damage. | x1.10 |
| CHAOS | A wave event strikes every wave from wave 2. | x1.20 |
Run setup, challenge codes and the Daily Rift
RUN SETUP on the main menu sets your heat and mutators. Fix the map pins the layout to a seed, and the code box turns heat, mutators and seed into a short code beginning RS1 that you can copy to a friend, who loads it to play exactly the same challenge. Runs with any modifier are practice for the main leaderboards and are not posted to them.
The Daily Rift is the same challenge for everyone for one UTC day: heat 2 to 5, one or two mutators and Rift I. Your best run of the day goes on the Daily Rift board, and you can try as many times as you like. The server checks submissions for plausibility and accepts one every 20 seconds. Boards keep seven days. To appear, claim a name on the normal leaderboard first. The board relies on the game reporting honest results, so treat it as a friendly daily race rather than a tamper-proof contest.
Collection, cosmetics and unlocks
The COLLECTION screen tracks body colours, trails and kill bursts, the evolutions you have found, the cards you have seen and your unlock tree. Cosmetics never change stats.
| Cosmetic | Type | How to unlock |
|---|---|---|
| GILT PLATING | Skin | Reach wave 25. |
| VERDIGRIS | Skin | Defeat 5,000 hosts in total. |
| BONE WHITE | Skin | Defeat a rift tyrant. |
| RIFT VIOLET | Skin | Evolve 3 weapons. |
| DAILY AZURE | Skin | Finish 3 daily rift runs. |
| CRIMSON | Skin | Reach wave 20 on heat 3 or higher. |
| SPARK TRAIL | Trail | Dash 200 times. |
| EMBER TRAIL | Trail | Live through 20 wave events. |
| VOID TRAIL | Trail | Accept 10 cursed deals. |
| MIST TRAIL | Trail | Use your ability 200 times. |
| GOLD BURSTS | Fx | Catch a goblin cell. |
| COBALT BURSTS | Fx | Reach a 100-kill streak. |
| TOXIC BURSTS | Fx | Defeat 20,000 hosts in total. |
| Build card | How to unlock |
|---|---|
| Last Stand | Reach wave 15 in any run. |
| Volt Feed | Kill 300 shocked hosts. |
| Walking Bombs | Defeat 2,000 hosts in total. |
| Phantom Step | Dash 400 times. |
| Overcharge | Kill 150 shocked hosts, or evolve any electric gun. |
Sharing and clips
After a run you can create a share card, an image with your rig, wave, kills, heat and mutators that you can save or share. If your browser supports it, you can switch on Record clip under Extras in Run Setup to keep the last seconds of a run as a video file. Clips are off by default and are saved to your device only.
Languages and installing the game
The LANGUAGE button on the main menu cycles English, Spanish, French, German and Portuguese. It translates menus, buttons, prompts and settings. Item names, enemy names, achievements, the long guide pages and the in-run item text stay in English for now. A new player whose browser language is one of these starts in that language.
The INSTALL APP button appears when your browser can install the game (Chrome, Edge and most Android browsers). On iPhone and iPad it shows how to use Share, then Add to Home Screen. Once installed the game opens in its own window and loads again when you are offline. Scores, the Daily Rift board and error reports need a connection.
Common questions
Do the new systems change my old progress?
No. Your ash, shop ranks, rigs, bestiary and achievements carry over. New save fields start at sensible defaults.
Can I turn things off?
Heat 0 with no mutators plays the classic game. Ability use is optional, and clip recording is off unless you switch it on.
Is there co-op?
No. Riftspinner is a single-player browser game. The Daily Rift board is the shared, asynchronous way to compare runs.
Why was my modified run not on the leaderboard?
Only standard runs post to the main boards, so heat and mutator runs cannot be compared unfairly with them. Use the Daily Rift for a shared modified challenge.